AKU LIHAT.
AKU LIHAT SEBUAH KELUARGA KECIL , TAPI JIWA MEREKA BESAR
AKU LIHAT MEREKA MISKIN HARTA TAPI MEREKA SANGAT KAYA JIWA.
AKU LIHAT MEREKA TIDAK MEMINTA, TAPI MEREKA PEMBERI YANG SETIA
AKU LIHAT MANUSIA MEMANDANG MEREKA KECIL, TAPI MEREKA TIDAK MERASA KERDIL
AKU LIHAT MEREKA SEPERTI TIDAK MEMPUNYAI APA-APA, TAPI MEREKA BERKATA MEREKA PUNYA SEGALA-GALANYA.
AKU LIHAT MANUSIA MEMANDANG MEREKA HINA, TAPI MEREKA SENTIASA BERSYUKUR PADA YANG ESA
AKU LIHAT MEREKA DERITA, TAPI MEREKA TIDAK MEMINTA-MINTA.
AKU LIHAT MEREKA SABAR, MEREKA BERKATA KAMI ADA TUHAN YANG MAHA BESAR
AKU LIHAT MEREKA TIADA UJUB, SEBAB MEREKA SELALU SUJUD
AKU LIHAT MEREKA DI BAWAH, TAPI DUNIA MEREKA INDAH.
DAN..AKU LIHAT KE BAWAH, KAKI KU MASIH MEMIJAK TANAH...
Me , Myself and Nurul
Monday, November 28, 2022
Aku Lihat
Saturday, November 26, 2022
I Am Dying..
Lama tak update blog...malam ni rasa nak menulis...lebih suka menulis di blog sebab di sini aku tidak berapa di kenali..
Kesihatan ku makin merosot...paras gula yang tak stabil ..selalu turun naik..menyebabkan badan ku jadi lesu...sendi ku jadi sakit-sakit... Hampir 20 tahun mengidap diabetes...banyak simpton yang telah ku rasai akibat dari diabetes...
Kesemua rakan-rakan karib di pejabat lama ku yang mengidap diabetes telah meninggal dunia...arwah abang lan, joli, wazir dan hairi..telah meninggalkan kami..tinggal diri ku yang terus bertahan...pelbagai supplement ..vitamin ...ubat-ubatan aku ambil untuk kelangsungan hidup...
Aku semakin tidak bermaya...badan semakin letih dan selalu mengantuk , di hari cuti aku luangkan masa ku dengan tidur kerana kelesuan..malangnya apabila bangkit dari tidur lesu itu tidak hilang. Segala supplement dan ubat-ubatan yang aku ambil kini seperti tidak berkesan.
I'm dying... itu yang terlintas di fikiran ku.
Sunday, May 24, 2020
WORK SUCKS..
seems isn't with me...Always the bad on my side...loosing everytime.
Have a discussion with spouse, decision is made...just wait and see.
I just dont understand working in a technical department ( well, at least that's what they claim), but in truth it's not technical at all...I just dont understand for those who claim themselves as technical heads, don't appreciate technical subordinates at all.
What's so technical if it's all about sugar coat mouth talking ..?? Ass licking cock sucking motherfucker??
I guess I just don't belong here....really it's time to move on...
Sucks!!
Wednesday, May 20, 2020
QBASIC / QB64 / FREEBASIC - TILEMAP
DarkDread's 2D TileMap Engine
DIM SHARED Map%(0 TO 15, 0 TO 9) ' This is the 2d array which will be
' used to hold the map data.
FOR Y = 0 TO 9 ' This little routine reads the DATA
FOR X = 0 TO 15 ' into the map array. We will use
READ Map%(X, Y) ' this DATA to draw the map and test
NEXT X ' where the player can and can't
NEXT Y ' move.
' Below is the data for a boring little level which I have created. You can
' change it around in any way you want.
DATA 5,7,7,7,7,7,7,6,6,7,7,7,7,7,7,5
DATA 5,1,1,0,0,0,0,3,3,0,0,0,0,1,1,5
DATA 5,5,5,5,5,5,5,4,4,5,5,5,5,5,5,5
DATA 6,6,6,6,0,0,0,3,3,0,0,0,1,6,6,6
DATA 6,6,1,1,1,1,0,3,3,0,1,1,1,1,6,6
DATA 2,6,6,1,1,1,1,3,3,0,1,1,1,1,6,6
DATA 2,6,6,1,1,1,1,3,3,1,1,1,1,1,1,6
DATA 2,2,6,6,1,1,1,3,3,1,1,1,1,1,0,5
DATA 2,2,2,6,6,1,1,3,3,1,1,1,0,0,5,5
DATA 2,2,6,6,6,5,5,5,5,5,5,5,5,5,5,5
SCREEN 13 ' We will be using screen mode 13h
' which has a resolution of 320x200
' and can display up to 256 colours.
DIM SHARED Grass%(210) ' These are the arrays we need to
DIM SHARED Forest%(210) ' dimension in order to hold all of
DIM SHARED Desert%(210) ' our graphics.
DIM SHARED Dirt%(210)
DIM SHARED Bridge%(210)
DIM SHARED Water%(210)
DIM SHARED Rock%(210)
DIM SHARED Wall%(210)
LINE (0, 0)-(19, 19), 2, BF ' This is our grass tile.
LINE (5, 5)-(3, 3), 120
LINE (5, 5)-(7, 3), 120
LINE (15, 15)-(13, 13), 120
LINE (15, 15)-(17, 13), 120
GET (0, 0)-(19, 19), Grass%() ' This puts what we have just drawn
' into the Grass% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 19), 120, BF ' This is our forest tile.
LINE (0, 10)-(10, 5), 2
LINE (10, 5)-(20, 10), 2
GET (0, 0)-(19, 19), Forest%() ' This puts what we have just drawn
' into the Forest% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 19), 43, BF ' This is our desert tile.
RANDOMIZE TIMER ' This is just a simple way of
FOR I = 1 TO 10 ' drawing 10 random dots on our tile.
X = INT(RND * 19)
Y = INT(RND * 19)
PSET (X, Y), 6
NEXT I
GET (0, 0)-(19, 19), Desert%() ' This puts what we have just drawn
' into the Desert% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 19), 113, BF ' This is our dirt path tile.
CIRCLE (9, 9), 8, 6
PAINT (9, 9), 6, 6
GET (0, 0)-(19, 19), Dirt%() ' This puts what we have just drawn
' into the Dirt% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 9), 6, BF ' This is our bridge tile.
LINE (0, 10)-(19, 19), 113, BF
GET (0, 0)-(19, 19), Bridge%() ' This puts what we have just drawn
' into the Bridge% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 19), 105, BF ' This is our water tile.
LINE (0, 10)-(10, 5), 9
LINE (10, 5)-(20, 10), 9
GET (0, 0)-(19, 19), Water%() ' This puts what we have just drawn
' into the Water% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 19), 2, BF ' This is our rock/mountain tile.
LINE (1, 17)-(18, 17), 185
LINE (18, 17)-(9, 2), 185
LINE (9, 2)-(1, 17), 185
PAINT (9, 9), 185, 185
GET (0, 0)-(19, 19), Rock%() ' This puts what we have just drawn
' into the Rock% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn so that we may draw our
' next tile.
LINE (0, 0)-(19, 9), 23, BF ' This is our wall tile.
LINE (0, 10)-(19, 19), 25, BF
GET (0, 0)-(19, 19), Wall%() ' This puts what we have just drawn
' into the Wall% array.
LINE (0, 0)-(19, 19), 0, BF ' This command clears what we have
' just drawn.
' Basically, this code will check what number is at every position in the
' map and put the right graphic, in the right spot on the screen according
' to what number is associated with what graphic.
FOR Y = 0 TO 9
FOR X = 0 TO 15
IF Map%(X, Y) = 0 THEN
PUT (X * 20, Y * 20), Grass%(), PSET
ELSEIF Map%(X, Y) = 1 THEN
PUT (X * 20, Y * 20), Forest%(), PSET
ELSEIF Map%(X, Y) = 2 THEN
PUT (X * 20, Y * 20), Desert%(), PSET
ELSEIF Map%(X, Y) = 3 THEN
PUT (X * 20, Y * 20), Dirt%(), PSET
ELSEIF Map%(X, Y) = 4 THEN
PUT (X * 20, Y * 20), Bridge%(), PSET
ELSEIF Map%(X, Y) = 5 THEN
PUT (X * 20, Y * 20), Water%(), PSET
ELSEIF Map%(X, Y) = 6 THEN
PUT (X * 20, Y * 20), Rock%(), PSET
ELSEIF Map%(X, Y) = 7 THEN
PUT (X * 20, Y * 20), Wall%(), PSET
END IF
NEXT X
NEXT Y
DIM SHARED PlayerX%, PlayerY%
' We must create global variables
' for the character's X and Y
' position, relative to the map.
PlayerX% = 7 ' We give our player any ol' starting
PlayerY% = 8 ' position. Just make sure they are
' not standing on an impassable tile.
Moved = 1
DO
SELECT CASE INKEY$
CASE CHR$(0) + CHR$(77) ' Code for right arrow key.
IF Map%(PlayerX% + 1, PlayerY%) < 5 THEN
GOSUB DrawBackGround
PlayerX% = PlayerX% + 1
Moved = 1
END IF
CASE CHR$(0) + CHR$(75) ' Code for left arrow key.
IF Map%(PlayerX% - 1, PlayerY%) < 5 THEN
GOSUB DrawBackGround
PlayerX% = PlayerX% - 1
Moved = 1
END IF
CASE CHR$(0) + CHR$(80) ' Code for down arrow key.
IF Map%(PlayerX%, PlayerY% + 1) < 5 THEN
GOSUB DrawBackGround
PlayerY% = PlayerY% + 1
Moved = 1
END IF
CASE CHR$(0) + CHR$(72) ' Code for up arrow key.
IF Map%(PlayerX%, PlayerY% - 1) < 5 THEN
GOSUB DrawBackGround
PlayerY% = PlayerY% - 1
Moved = 1
END IF
CASE CHR$(27) ' Code for Esc key.
Quit = 1
END SELECT
IF Moved = 1 THEN
X% = PlayerX% * 20 ' This little routine draws our
Y% = PlayerY% * 20 ' character in the right position
CIRCLE (X% + 9, Y% + 9), 9, 40 ' on the screen.
PAINT (X% + 9, Y% + 9), 40, 40
CIRCLE (X% + 5, Y% + 6), 3, 31
PAINT (X% + 5, Y% + 6), 31, 31
CIRCLE (X% + 13, Y% + 6), 3, 31
PAINT (X% + 13, Y% + 6), 31, 31
CIRCLE (X% + 5, Y% + 6), 0, 16
CIRCLE (X% + 13, Y% + 6), 0, 16
CIRCLE (X% + 4, Y% + 17), 2, 4
PAINT (X% + 4, Y% + 17), 4, 4
CIRCLE (X% + 14, Y% + 17), 2, 4
PAINT (X% + 14, Y% + 17), 4, 4
CIRCLE (X% + 9, Y% + 9), 2, 16
PAINT (X% + 9, Y% + 9), 16, 16
Moved = 0
END IF
LOOP UNTIL Quit = 1
SCREEN 0: WIDTH 80
PRINT "Thank you for trying this demo."
SYSTEM
DrawBackGround:
X = PlayerX%
Y = PlayerY%
IF Map%(X, Y) = 0 THEN
PUT (X * 20, Y * 20), Grass%(), PSET
ELSEIF Map%(X, Y) = 1 THEN
PUT (X * 20, Y * 20), Forest%(), PSET
ELSEIF Map%(X, Y) = 2 THEN
PUT (X * 20, Y * 20), Desert%(), PSET
ELSEIF Map%(X, Y) = 3 THEN
PUT (X * 20, Y * 20), Dirt%(), PSET
ELSEIF Map%(X, Y) = 4 THEN
PUT (X * 20, Y * 20), Bridge%(), PSET
ELSEIF Map%(X, Y) = 5 THEN
PUT (X * 20, Y * 20), Water%(), PSET
ELSEIF Map%(X, Y) = 6 THEN
PUT (X * 20, Y * 20), Rock%(), PSET
ELSEIF Map%(X, Y) = 7 THEN
PUT (X * 20, Y * 20), Wall%(), PSET
END IF
RETURN
Monday, May 18, 2020
SYUKUR
(QS Ibrahim : 7)
Sunday, May 3, 2020
PAHLAWAN - GAME BARU UNTUK TAHUN 2020
di musim COVID19 ni , terasa bosan yang amat sangat duk dirumah,
Jadi aku godek-godek komputer, terasa nak buat game semula guna GameMaker
Ini Screen shot untuk some part of the game which I call "PAHLAWAN", a Real Time Strategy ( RTS ) Game
Sempat buat sampai 5 level, then stop kejap....cari idea baru